| Forum Home > Dragon Bestiary > [Lore and Interpretation] Green Dragon Abilities | ||
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Site Owner Posts: 67 |
Green dragons as they are secluded creatures. Nonetheless, we have quite a few encounters with them, both as allies and enemies, during World of Warcraft. A surprisingly swift flight, they often move quickly, teleporting through the dream to wherever their thoughts lead. Time is meaningless inside the Dream and as a result the green dragonflight is extremely long-lived.
In the Stormrage novel, when he manifested onto the physical world, Eranikus shimmered lightly, not entirely attuned to the material world and still connected to the Dream.
Furthermore, they had unique abilities.
Similar green power is mentioned in the novel Stormrage, where an army of green dragons makes the nightmare essence retrocede. Green dragons could also make lesser races levitate and lift in the air. In general, they could release life energy (and dark, twisted life energy if turned into nightmares).
Dawn of the Aspects: When in combat, she attacks with a greenish breath (which Malygos recalled as a breath weapon akin to that of Galakrond's, if not so debilitating), to put her opponents to sleep, and rarely strikes to kill. She prefers to neutralize her enemies and banish them away from her realm. Later on, she is able to cure a frightnened dragon from a bloodlust disease. Ysera's greenish breath was used also in the Twilight of the Aspects. She exhaled breath that looked "as sweet as summer flowers" but that, in truth, was sickly and toxic. She also sent nightmare and illusions towards their enemies, making them perceive a misguided reality: for example, she tricked two twilight dragons into believing their comrade was the enemy and thus they began to fight each other. Always in the Twilight of the Aspects, she claims to have "seen everything in the Dream, even what did not exist". Apparently, her visions lacked some coherence, as her dreaming (for over 10,000 years) left her a bit disoriented once she awakened. Ysera's visions were much like a dream - a bit incomplete, a bit incoherent - yet still capable of showing future events: for example, she saw in her vision the Hour of Twilight. In this vision, much was still incomplete as she couldn't decipher the face of the future Aspect of Magic. Such visions didn't show a definitive future: much like dreams, they didn't show the entire of the reality and could be altered or even modified. Yet, the vision revealed extremely helpful as it made the Aspects aware of the Hour of Twilight and the powers that Chromatus possessed, allowing him to counter-attack the beast in an efficient way. Her way of battling was defined mercurial - somewhat erratic, trying to be unpredictable to the opponent so that they wouldn't know how she'd attack. She also displayed healing powers. Once the entire Aspects were fighting as one, they gained a new ability, a white empowered breath that was described as "breath in the shape of a flame, the purest white hue Thrall had ever seen". In the book, she looked detached from the material world and instead deeply tied to other being's emotions and hopes. In the War of the Ancients trilogy she can communicate to mortals in their minds. She also blessed the World Tree so that it may be bond to the Emerald Dream and represent the hopes of prosperity for the kaldorei. In the novel Stormrage, Ysera and all green dragons could communicate with druids through a mental link. When she opened her eyes to Lucan, the following happened: "The eyes of Ysera carried within them a kaleidoscope of images all tied to Lucan…and every other creature that dreamed. He became a part of each one of those dreams and by doing so opened up the most hidden parts of his subconscious to the dragon." In the Day of the Dragon, she opened her eyes to Rhonin. "Ysera faced him—and her eyes opened. For a brief moment, vertigo seized control of the human. The dreamlike eyes that stared back reminded him of everyone he had ever known, hated, or loved." Always in DoftD, she also displays the ability to induce others to daydream: they become unaware of their surroundings, filled by their own hopes and thus distracted: "Then Deathwing noticed a complacency in himself, a satisfaction that grew to distraction. Almost too late he realized that he had begun to daydream. Shaking his head, he quickly dislodged the cobwebs that she had cast within his mind—just as all three of his adversaries tried to seize him in their talons." She also has the ability to send nightmares into other being's head - their worse nightmares! She has the ability to planeshift between the real world and the Emerald Dream. Likely, she can do so nearly istantly, while for other dragons and druids it may take more time. In Cataclysm. She uses two abilities in the encounter 'Madness of Deathwing'. Ysera Presence (healing increased by 20%) and Enter the Dream (The Presence of Ysera allows players to enter the Dream, decreasing damage taken by 50% for 2.50 sec.). In the Legion questline, Ysera displays a spell, Wrath of Ysera, a nature bomb casted from her mouth which deals an huge amount of damages. When corrupted, she uses "Cries of Insanity", Nightmare Breath, Taste of Blood. Her spirits remains in the Emerald Dream despite her physical death. Her spirits casts a Dream Simulacrum in the battle against Xavius. When Xavius reaches 95% and 60% health, the Dream of Ysera puts half of the party into a Dreaming State. Affected players fall asleep while a Dream Simulacrum of them rises to fight Xavius. If the Dream Simulacrum should ever die, the player's actual body will awaken. All Nightmare Corruption gained by the Dream Simulacrum is lost when the player returns to their body. RPG - Green dragons avoid combat, preferring to use incapacitating magic or their breath weapons to stop their foes. If pushed, however, they fight to the best of their abilities, using quick thinking and their magical prowess to outwit and outmaneuver their foes. Unlike most dragons, greens call upon the power of nature for their magic, and this gives them one major advantage: healing magic. If necessary, a green drake wears down her opponent, then flies away briefly to heal before reengaging. In battles with allies, such as other dragons, a few green drakes often stay back to heal their group and use beneficial spell-like abilities. Green dragons have no enemies in the Emerald Dream, but they know that the world of Azeroth is not as lucky or as peaceful. They are capable of fighting, but choose not to if there is any option other than their own death. If conflict is unavoidable, they try to neutralize foes with their breath weapon and leave the area. Some consider green dragons to be pacifists or weaklings. Those who have roused a green to combat fast learn the error of this opinion. After all, dreams and nightmares are not so very different. | |
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Site Owner Posts: 67 |
Interpretations.
In the Twilights of the Aspects the Cloud Breath looks "sweet as summer flowers" but is sickly and toxic.
Nature Magic and Life Magic: It is not clear if green dragons' mastery of nature magic works in a similar way to the other races: do they have to make a request to the lightning to unleash a storm? Being so attuned to the elements of nature it's not clear. As they can unleash storms of lightning even if they are corrupted, their connection to nature is linked to their will aswell. Being so attuned and magically gifted, perhaps green dragons should already be deemed a part of nature itself hence their magic of nature is [speculation] something inbetween an extension of themselves and a demand to nature.
For example, the spell
Dreamers of the Dream
Furthermore, corrupted dragons also have the ability to induce negative emotions (such as fear or anguish) through their spells. For example, Ysera used the ability Cry of Insanity and an other nightmare dragon had the ability Cry of the Tormented. Most likely they induce such visions as they induce nightmares of their own victims.
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Site Owner Posts: 67 |
Conclusions.
They can fade from this plane of reality, avoiding material forms of damages and they can also see with their eyes closed. Their eyes are likely of a bright yellow as seen in game: the legends surrounding Ysera's eyes hint at the fact her eyes are unique even among her flight - hence other green dragons don't have rainbow eyes.
Their main weakness comes from corruption magic and similar attacks, such as the emerald nightmare and its corruptive force. One may argue that even arcane magic in its corruptive and twisted form can be quite of a nuisance! | |
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